freelancer

Tim Sisco

  • //www.gamegorillaz.com/wp-content/uploads/2019/12/img-02-2.pngUnited States
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    I’m an experienced Lead Artist/Animator with emphasis on Design, Illustration, and Animation I possess a solid understanding of current 2D/3D technologies including: Adobe Create Suite, Spine, Blender, Unity, etc. I’ve served as a Sr. Art Lead, with concentrations on: character development, model sheets, storyboarding, 2D animation, 3D modeling, texturing, and game-component animation.

    Experience

    Sr. Artist

    •  Everi
    •  Mar 2020 - Till Now

    Sr. Artist responsible for: • Responsible for assembling art assets into templates, create lighting and other specials effects, and supply files to glass vendors. • Responsible for concept sketching, artistic design, and animation for casino games, including video and stepper slots. • Creates base game, bonus game, and cabinet art layout, including logo / typography design. • Creates production ready components that make up colorful, vibrant, and inviting graphics. • Creates useable illustrator vector-graphic format with eye towards organized layers and objects that other artist can extract and manipulate. • Actively participates in continuous improvement activities that impact design development and processes.

    Creative Lead

    •  May 2018 - Jan 2020

    Creative Lead: responsible for concept, execution, and delivery of slot game assets. • Capture the artistic vision of our games through sketches, illustrations, and paintings • Oversee innovation & strategy for both creative and game design • Run weekly reviews and provide clear and effective feedback to artists. • Experience with Atlassian tools (JIRA, Confluence, etc.) • Support game development team in creation and implementation of art assets for mobile & desktop slot apps.

    Art Director

    •  Sunshine Games
    •  Oct 2017 - Mar 2019

    Art Director responsible for: • Understand the concepts, principles and objectives of building slot games. • Maintain current knowledge of industry-standard software and trends. • Communicate ideas clearly through concept art, discussion, and documentation. • Expert-level understanding of project management software (Confluence + Jira, Teamwork, etc.) • Utilize strong communication skills, strong decision-making and conflict resolution skills. • Mentoring a team of artists across a variety of disciplines. • While managing team (Recruiting, Training, Managing, Reviewing, etc.), also responsible for: 2D illustration & animation, character development, and storyboarding.

    Studio Manager

    •  Gamesys, US
    •  Jul 2014 - Nov 2017

    • Run daily reviews and provide clear and effective feedback to artists. • Maintain current knowledge of industry-standard software and trends. • Deliver fully completed projects on time, against frequent time and technical challenges / constraints. • Communicates ideas clearly through concept art, conversation, and documentation. • Create, maintain, and evaluate art schedules while managing a team\\\\\\\\\\\\\\\'s project execution and quality. • Formulates and evaluates art tools and pipelines. • Utilize strong communication skills, strong decision-making and conflict resolution skills. • Remain objective with cross-project/company issues. • Also responsible for: 2D animation, character development, storyboarding. 3D animation, modeling and texturing.

    Education

    Bachelor of Arts

    •  Iowa State University

    Immersive model of art and design education emphasizing robust liberal arts studies and conceptually driven studio-based learning.

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