Jumpy Tap Jumper

  • Demo

Jumpy Tap Jumper  is an eye-catching game with dynamic and original design. You need to jump to stack blocks for building a tower as high as possible. The game captivates by the feeling to score a better result to unlock new characters.

Features:

-unique gameplay characteristics according to hero’s nature

-optimized for all platforms

-HD graphics

Jumpy Tap Jumper Customisation Guide:

To build the project you'll need registered version of Unity 3D version 2017.2.0f3 or higher.

1. Setting up Ads integration

To get up and running AdMob ads you should replace provided sample Ad Units. To do this, change these strings at Assets/Scripts/Ads/ManagerAdMob.cs:


    private string InterstitialAdUnitId = "ca-app-pub-3940256099942544/1033173712";
    private string BannerAdUnitId = "ca-app-pub-3940256099942544/6300978111";
    private string RewardVideoAdUnitId = "ca-app-pub-3940256099942544/5224354917";


And these constants at Assets/Scripts/Constants/Constants.cs:


    public static string ADMOB_BANNER_AD_UNIT_ID
    {
        get
        {
#if UNITY_ANDROID
            return "ca-app-pub-3940256099942544/6300978111";
#else 
            return "ca-app-pub-3940256099942544/2934735716";
#endif
        }
    }

    public static string ADMOB_FULLSCREEN_AD_UNIT_ID
    {
        get
        {
#if UNITY_ANDROID
            return "ca-app-pub-3940256099942544/1033173712";
#else 
            return "ca-app-pub-3940256099942544/4411468910";
#endif
        }
    }

    public static string ADMOB_REWARDEDVIDEO_AD_UNIT_ID
    {
        get
        {
#if UNITY_ANDROID
            return "ca-app-pub-3940256099942544/5224354917";
#else 
            return "ca-app-pub-3940256099942544/1712485313";
#endif
        }
    }
 

"ca-app-pub-xxx/xxx" strings should be replaced with working ones. For further assistance refer to https://developers.google.com/admob/android/quick-start


2. Unity IAP support

For Unity IAP registration & customisation process please refer to Unity documentation https://docs.unity3d.com/Manual/UnityIAP.html

Project sources already contains IAP package, so you'll need just set Google Play API Key for your application (to do this, change string 33 at Assets/Scripts/Purchasing/UnityPluginPurchase.cs) and provide Receipt Validation Keys (Window -> Unity IAP -> Receipt Validation Obfuscator)

Application already has one purchase set up (NoAds purchase), its Trading Item ID is specified at Assets/Scripts/Constants.cs:


    public const string NO_ADS_TRADING_ITEM_ID = "item.noads";

You'll need to change it according to in-app id set in your Google Play or iTunes Developer console.


3. Share results customisation

To give a correct link to your application on market for user to follow after results sharing, you should set these at Assets/Scripts/Constants/Constants.cs:

    public static string PLATFORM_URL
    {
        get
        {
            #if UNITY_ANDROID
            return "";
            #elif UNITY_IOS
            return "";
            #endif
        }
    }

these lines should look like:

    public static string PLATFORM_URL
    {
        get
        {
            #if UNITY_ANDROID
            return "https://play.google.com/store/apps/details?id=com.yourcomopany.yourapplication.name";
            #elif UNITY_IOS
            return "https://itunes.apple.com/ru/app/your-application-name/id1312814950";
            #endif
        }
    }
 

 

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