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Unity

Unity 3D is a cross-platform game development engine crafted with a marvel and convenient UI that is suited both for starters and experts. For anyone who wants to create the games, Unity 3D should be of your absolute interest. Unity is an absolutely powerful tool that can assist you in building up a complete game project in 3D and 2D. You can use this intelligent and robust tool to make mobile games, PC games and games for gaming consoles like PlayStation, XBOX too. Game Gorillaz provides fun an

Topics in Forum: Unity

error compiling the source code
I got the unity pack with the 16 game and i cannot find any source that compile most of it is related to the play services and some related to the unity version any one get the pack and the the games to compile ?

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1 Reply(s)

Re: I got the unity
by mohamed
Posted : 1 month 3 weeks ago

Every time I turn of the mask of ‘viewport’ in a ‘ScrollView’ it gives me a ‘index out of range error’, though gets fixed when turned back on, but I w
IndexOutOfRangeException: Array index is out of range. UnityEditor.InspectorWindow.EditorHasLargeHeader (Int32 editorIndex) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1276) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWind

225 Views
1 Reply(s)

Re: IndexOutOfRange
by Kshitij
Posted : 2 months 3 weeks ago

WHEN TO USE TIME.DELTATIME AND WHAT IS THE REASONING OF MULTIPLYING BY TIME.DELTATIME ?
Can somebody explain to me a bit how Time.deltaTime works? I find people multiplying by Time.deltaTime for moving object positions objects. what would the difference be between these two snippets of code :  ________________________________________________________ transform.position = Vector3.Lerp(transform.position, target, smoothing * Time.deltaTime); ______________________________________________________ transform.position = Vector3.Lerp(transform.position, target, smoothing);

204 Views
2 Reply(s)

Re: Time.deltaTime
by Manish
Posted : 2 months 3 weeks ago

How to use Facebook sdk?
What is the purpose of using Facebook Key Hash? And how do I get one?

207 Views
2 Reply(s)

Re: Hi Swaraj, P
by Manu
Posted : 2 months 4 weeks ago

Locked On Missile
I am using 5.5.3 and I am trying to write a code for a homing missile, and I am using transform.lookat(), and moving it in Z Direction, is there any better way of doing it?

109 Views
2 Reply(s)

Re: Hi Kshitij, Ho
by Manu
Posted : 2 months 4 weeks ago

Canvas UIButton issue
Hi, I am not able to make my ui button interactable ,the color is not even changing and nothing is debugging on call?

25 Views
2 Reply(s)

Re: Check If The Ev
by Kshitij
Posted : 2 months 4 weeks ago

What is the best practice to use Scene Manager?
From The last few versions of unity, mono developer keeps warning me that Application.LoadLevel() is obsolete, and asks me to use ‘SceneManager’ instead! What is the best practice to use Scene Manager?

34 Views
2 Reply(s)

Re: Hi, Yes, Appl
by Manu
Posted : 3 months 1 hour ago

How to create Unity 3D games?
How to create Unity 3D games?

33 Views
1 Reply(s)

Re: Whether you're
by Ross
Posted : 3 months 1 week ago

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