Escaped Bull- Endless Runner Game – Unity 5.5.3 – Full working source

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Made With
Overview

A Bull has escaped from his cage, he in the cage for last 3 years and now he want to RUN! As the nature of a bull, he run endlessly. Find food on his road. Help him to go over obstacles.

How to play:

- Touch left and right to turn him left and right.

- Collect item like time to increase time to run, chilly to make him speed up and smash obstacle.

- Collect the barrel as much as you can to reach high score

- Upgrade him with skin color, new hoof, new horn

- Many support items can be purchase

Demo APK:

https://drive.google.com/file/d/0B8qp8Knwhnd0QTI2VGZXTTlVSnM/view?usp=sharing

Live Demo:

https://youtu.be/cwRlg5HtVt0

Features and Requirements

- Admob intergrated

- Support Unity 5.5.3

- Easy to re-skin and rebuild with detailed document you just need to change Admob ID and the game is ready to build

How to Modify the Project

​- Require Unity 5.5.3​

- Source come with document to guide you how to change Admob ID and how to re-skin

 

Customer Reviews
Martin
“One annoying bug + JS code”
Quality
Value
Price
Quality
Price
Value
There is still one bug, which makes game unplayable. Plus the code is in JS (not C#), which is deprecated in latest versions of Unity
Akatsuki
“Excellent source for marketing”
Quality
Price
Value
Great source and best support!!!
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  • Hello, after the collision with zhalan or fire circle I can't pause the game. When I click on pause button, the game will stop, but ui does not show up. Can you check it ?Sep 12 2017 1:46 PM

    TS

    Hi, I'll check the error and let you know asap. Thanks.Sep 13 2017 2:34 AM

    Hello, any updates ?Sep 23 2017 10:30 AM

  • Hello, The source code of escaped bull was working great in unity editor. But not in android, the scene's change was super slow. I already try using unity 5.5.3, 5.61, and 2017.1 version. Nobody will play the game if it's like this. I'm not really sure, but suspected that the use of resources.load() assets was the problem. (https://issuetracker.unity3d.com/issues/android-performance-regression-when-loading-a-prefab-with-a-lot-of-child-objects-using-resources-dot-load) So, can you updaJul 24 2017 5:54 PM

    So, can you update the code to solve this problem? like catching all resources in first scene or using prefab instead resources.load(). Or, can you give me the source code of escaped bull for (look like) unity 4.6? Just like the one that live in playstore (https://play.google.com/store/apps/details?id=com.free.crazy.bull.run). I don't know it's your or not but it's working good.Jul 24 2017 5:55 PM

    TS

    Hi SABIHIS, did you try to build this source on other android devices? Because it run on my LG Optimus G Pro normally. I'll recheck the code to see if there are any problems in resources load and then update the code asap. Thank you for purchase our source.Jul 25 2017 6:37 AM

  • TS

    If you guys have any questions, please don't hesitate to ask. Thank you for visiting our store!Jul 16 2017 4:44 PM

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