Draw.Game - Premium Unity Template

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Made With
Overview

Draw.Game is a simple and ingenious game in which the player draws clever lines and shapes to help two little separated dots overcome all the obstacles and meet each other.

This template comes with 100 ready levels and a built-in level editor to create new levels and edit existing levels.

With a large number of levels and an addictive gameplay, this physics-based puzzler will keep the player entertained for hours!

DEMO APK

DOCUMENTATION

Features and Requirements

FEATURES:

- Addictive, ingenious physics-based puzzler.

- 100 ready levels!

- Built-in easy-to-use level editor: create new levels & edit existing levels.

- Virtual currency system (spend hearts to view hints).

- All assets (sounds, fonts, sprites, etc.) are free for commercial use.

- Optimized for iOS and Android.

- Full C# source code.

- Detailed documentation.

PREMIUM FEATURES:

This template includes Easy Mobile Plugin to provide following features:

- Support for AdMob, Chartboost, Heyzap (with mediation) and Unity Ads

- In-app purchasing (heart packs and remove ads)

- Native sharing

- Push notification using OneSignal

REQUIREMENTS:

- Unity 5.5.0 or newer

How to Modify the Project

Please read the included documentation for detailed instructions on setup and customizing the template.

 

Customer Reviews
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  • I am getting the below error while trying to build for android with 'FirstScene' and 'GameScene'. Unity version is '2017.3.1f1' and android sdk 3.0.1. Please let me know if you need to see the mainfest files and if you can connect over a session to resolve the same'. Error logs: D:\Games_Dev\Bhrama - The Love Spheres\Bhrama - The Love Spheres\Temp\StagingArea\AndroidManifest-main.xml:4:92-124 Error: Attribute [email protected] value=(@string/app_name) from AndroidManifest-main.xml:4:92-124Mar 7 2018 9:02 PM

    Hi, Thanks for purchasing our game. - Did you build the game as-is or did you add some modifications? Any new plugin imported? - Did you build with the new Gradle build system, or Unity's internal build system? Have you tried both of them? Mar 8 2018 2:17 AM

    I did not add any modifications to the game. No New plugins imported. I am trying with internal build system (as Gradle did not successfully do the building for an earlier build). 'Unable to merge Manifests' is what I am getting. Would you mind joining a screen share session to check the issue, the coming Monday 10:30 PM IST? Skype is not allowed it seems, tell me a way to connect. Thanks.Mar 9 2018 1:50 PM

    Hi, Which is your Unity version? Did you follow all the instructions in our guide to setup the game? And also send me the full stacktrace of the error, otherwise it's very hard to troubleshoot it (click the error to reveal its stacktrace in the area below).Mar 10 2018 9:34 AM

    I faced issues with editing existing levels too. So, it is better if we catch up on screenshare session to triage and fix issues.Mar 10 2018 11:19 AM

    hi, this is the official support channel GG gives us. It's better if you provide us with relevant information so we can help you.Mar 11 2018 9:43 AM

    When I try to share the logs I get 'Email not allowed'. I am also getting in touch with the Gorillaz team. If you know any better means, let me know.Mar 12 2018 5:25 PM

    Hi Sglib, I am facing two more issues apart from the 'manifests merge' issue. 1. When I create a new level, I am unable to load that level in level editor with 'Load Existing Level' option (the option gets disabled when I select the levels that I added but it is working for levels till 100). 2. when I build the game as-is, it is getting built as a full game package, however, after just adding a level using the level editor, the built game has nothing but the 'First Scene' though I included 'GameMar 17 2018 6:39 PM

    Hi, Unfortunately we couldn't reproduce your issues on our machine. - Which Unity version on which this issue occured? - Was there any error in the console? Mar 19 2018 10:39 AM

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