Ludo Masters – Viral Ludo Star Clone

Ludo Masters is great Ludo Star game clone written in Unity.

Do you want to have great online ludo game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 2017.1.1 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download:

Google Play: https://play.google.com/store/apps/details?id=com.ludo.masters

iTunes Store: https://itunes.apple.com/us/app/ludo-masters/id1291442793

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Create and join Private rooms
  • Facebook integration – login, invite friend
  • Login with Facebook or play as Guest
  • Admob, Facebook Audience Network and UnityAds integrated
  • In-App products implemented
  • Shop – buy new chat, emoji
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Coins system
  • Playfab integration
  • Daily fortune wheel and notifications
  • Play in rooms for 2 – 4 players
  • If opponent doesn’t join room in specified time (default 5s) then game will be started with bots so players will not wait undefinetly to start playing

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

Online multiplayer

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  • hello sir when i am login as gust . Every time playing any game mode like 4 player game ,when i am joint gameroom it will joint me but Remember 3 player are only bolt player. All 3 player not joint in realtime photon user. what i can do?Jun 5 2019 6:50 AM

  • What if there are not enough downloads(in the start) and the player tries 4 people mode and there is no guest available so will there be bots that will pretend to be guests? May 14 2018 6:21 AM

    YesMay 14 2018 6:37 AM

  • Hello I downloaded the game on Android using the above shared link, while playing the game if a phone call is received the session does not continue instead the game goes to the menu screen or goes into an endless loop of loading. If you can fix this issue I would be interested in buying the code. Also how easy is it for me to launch this game without unity programmer, is there any need of programming required for Photon Unity Networking for multiplayer and Playfab to store data. ThanksNov 23 2017 7:02 AM

    Hi. When application goes to background (phone call, home button clicked etc) player is automatically disconnected from room and cannot rejoin. Its limitation of photon. Cant change it. You dont need programming skills to launch game from that code, just need to edit png files and some IDs. Its very simpleNov 23 2017 8:02 AM

    Hello, Thanks for the quick response. While i'm convinced on the game but have few more concern 1. the coin which is being used inside the game are stored on the server or locally. As there are chances of user hacking the game and increasing the coin value if being stored locally and disturbing the game economy. 2. is there an option where I could get the same build in 3-4 different languages. Thanks Nov 23 2017 9:11 AM

    1. Coins are stored on playfab servers so its rather hard to hack it 2. For this you should hire someone to add that feature so users can select language inside gameNov 23 2017 9:21 AM

    Hello, I purchased the source code, now after compiling the .apk its giving us a LOST connection message even if we try to login as Guest. What seems to be the problem? Do we need to register first at Play Fab and Photon? What exact ID do you need to enter, please guide. Thank you. Jan 12 2018 10:12 AM

    Hi. You need to configure playfab and photon. Otherwise you will see that error. Follow documentation , there are instructions how to configure it.Jan 12 2018 10:15 AM

    Hello, I made the required IDs. also, I was able to install Photon via Playfab. But now I am getting errors in the Unity, when I updated the Correct Ids. Please help. Error 1 Operation failed: OperationResponse 230: ReturnCode: 32767 (Invalid application id). Parameters: {} Server: NameServer UnityEngine.Debug:LogError(Object) NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1580) ExitGames.Client.Photon.PeerBaJan 16 2018 4:27 AM

    It seems there is still something wrong with IDs. Please check if I'd is correct under Window _> Photon Unity Networking - > Highlight server settingsJan 16 2018 6:14 AM

    Hello, we are facing issues with existing Ad Network libraries, can you please help us understand which all files and libraries do we need to delete as we do not want any of the old Ad Networks inside the game. Mar 9 2018 7:58 AM

    Hello, we are facing issues with existing Ad Network libraries, can you please help us understand which all files and libraries do we need to delete as we do not want any of the old Ad Networks inside the game.Mar 12 2018 11:43 AM

    Hello, along with the above query for not able to identify and remove the ad networks, we are not able to show the friendlist to invite friends to private table when we use the new Facebook app id. And lastly there is a conflict while trying to integrate the OneSignal notification SDK. Please help. Mar 13 2018 10:01 AM

    Hi, You need to remove all ad networks files and fix errors that you face when remove SDKs. About friends - did you follow documentation? You need to create these platforms to make it working: Android (if using), iOS (if using) and also Facebook Web Games (this is must have, without it friends will not show). About OneSignal. I don't know what is this conflict but it's possible that you have duplicated libraries in project, for exmaple support-v4, support-v7 Mar 13 2018 10:05 AM

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