Super Mouse World iOS Native Game Template

  • Demo

Super Mouse World is a fun and addictive game that brings the gaming experience of retro consoles right to your fingertips!

Help the super mouse collect as many coins as he can so that you can unlock new characters and new levels. The better you get, the more game play you'll be able to use!

5 fun characters to choose from
4 beautiful and challenging levels 
Game Center enabled!

And much more! We hope you enjoy this game :)

- 5 characters

- 4 stages

- want all the ads removed? in-app purchases available

- want all the characters unlocked fast? in-app purchases available

- want all the levels unlocked fast? in-app purchases available

- want a ridiculous amount of coins? in-app purchases available

 

Changes Needed For Super Mouse World 1.Setup your app ids in apple developer account (You will need 4 in total) a.iPhone free b.iPhone Paid c.iPad Free d.iPad Paid 2.Create your development provisioning profiles (4 in total) a.iPhone free b.iPhone Paid c.iPad Free d.iPad Paid 3.Download and install your development provisioning profiles 4.Create your iTunes provisioning profiles (4 in total) a.iPhone free b.iPhone Paid c.iPad Free d.iPad Paid 5.Download and install your itunes provisioning profiles 6.You can also create the Adhoc provisioning profiles for all 4 as well and install them if you need to, but only if you are going to use them. 7.Change the Project Name in xcode to one that is relevant to your app 8.Change the names of the 4 targets to reflect your games name 9.Crate 4 new Schemas in Xcode for the app and assign the appropriate target to the schema 10.Delete the old schemas for the Super Mouse World seeing as you now have 4 new ones setup for your 4 targets 11. Setup your apps in iTunes connect (4 in total) a.iPhone free b.iPhone Paid c.iPad Free d.iPad Paid 12.Change the bundle ids to the bundle ids for your games (all 4 versions) a.iPhone free b.iPhone Paid
c.iPad Free d.iPad Paid 13.Setup your gamecenter leader boards in iTunes for each of the apps 14. Then in xcode navigate to Source\AppDelegate.mm and replace the kLeaderboardIDs with your newly created leaderboard ids 15. Change the sounds/music for your game.  Current sounds/music files can be found in Super Mouse World\ResourcesiPad\Audio and Super Mouse World\Reseources-iPhone\Audio 16. Change Your Bundle Display Name for all 4 targets a.Open the Xcode Project b.Click on the Target you want to change the bundle name for c.Click on the Info tab d.Change the bundle display name e.Repeat for all 4 targets 17.Setup Your Apps in Revmob (you can set them up as different apps in revmob or you can setup 1 app in revmob and use the same id for all 4 versions) 18.Change the Revmob ID in the appdelegate.mm file to the newly created ids from revmob a.open the xcode project b.navigate to Source\AppDelegate.mm c.Find the instances where it says REVMOB_ID d.Input the appropriate IDs for each version of the app 19.Setup your apps in chartboost (you can set them up as different apps in chartboost or you can setup 1 app in chartboost and use the same id for all 4 versions) 20.Change the appID and appSignature in the project to the newly created ones from chartboost a.open the xcode project b.navigate to Source\AppDelegate.mm c.Find the instances of appId and appSignature d.Input the appropriates IDs and Signatures for each version of the app 21.Setup your app in applovin 22.Change the Applovin SDK Key in the info.plist file 23.Change your in app purchase ids in the code a.open the xcode project b.navigate to Source\in-app\mkstoremanager.mm c.replace anything that has com.topgame.supermousefree with the bundle id of your iphone free game
d.replace anything that has com.topgame.supermousepaid with the bundle id of your iphone paid game e.replace anything that has com.topgame.supermousefreeHD with the bundle id of your ipad free game f. replace anything that has com.topgame.supermousepaidHD with the bundle id of your ipad paid game 24.Capture your screenshots to load on iTunes 25.Capture your In App Purchase Screenshots 26.Setup Your In app purchases in iTunes Connect 27.Do a search for Super Mouse World in xcode and replace with the name of your game 28.The images found in the Atlas_Menu, Atlas_menu-hd and atlas_menu-ipad are the images that are used to create the sprite sheets. The sprite sheets are not automatically made.  You will need a program such as Texture Packer Pro in order to create the sprite sheets. a.atlas_menu makes the sprite sheet atlas_menu.png b.atlas_menu-hd makes the sprite sheet atlas_menu-hd c.atlas_menu-ipad makes the atlas_menu-ipad sprite sheet 

 

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  • android version..?Feb 23 2017 12:56 PM

  • android version..?Feb 23 2017 12:56 PM

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