Circular Pong Complete Project

  • Demo

Try to keep the ball in circle with rotating paddles. Every tab will change the direction of rotation. Increase the challenge by decreasing number of paddles. Chartboost and In-App purchases are already implemented.

You can check the game from both Appstore and Google Play

1. Integrated open source Soomla for In-App purchases. Just create the products in your developer panels and API key for Google Play.

2. Chartboost integrated, you only need to create apps in your chartboost panel and add the keys to Unity editor.

3. Three different difficulty levels.

4. Fully commented code.

5. Easy to reskin.

6. Works with Unity 5.3

7. IOS 9 support

8. Android support

Simply import new sprites and change them in prefabs.

 

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  • Tim

    0 support? Seriously? I want a refund. Jun 20 2016 5:23 AM

    As I stated before, this template does not have this functionality, so you need to change the code yourself. Customization is not included in $29 game template. Jun 20 2016 8:22 AM

  • Tim

    Please answer my previous question... Explain how to change it from every 1 fail to say every 5 fails.... It's really unplayable as it stands.Jun 13 2016 6:57 AM

  • Tim

    Currently this shows a chartboost ad after every game. How can I change this to happen after a certain number of fails rather than every?May 19 2016 9:02 AM

    Tim

    ??????May 24 2016 11:39 AM

    The template does not have this functionality. You need to modify the code to achieve the result. May 24 2016 12:09 PM

    Tim

    Could you explain how? It is currently unplayable with these settings. People fail a level, get a long ad, fail a level and then they delete the app.....May 30 2016 2:58 AM

  • Tim

    Currently this shows a chartboost ad after every game. How can I change this to happen after a certain number of fails rather than every?May 19 2016 9:02 AM

  • Tim

    I got this from apple: PLA 3.3.12 We found that your app uses the Advertising Identifier but does not include ad functionality. I was wondering this myself. Why do ads not work in this app? I added my chartboost id but nothing happens.Mar 31 2016 8:54 PM

    Did you enable ads from the game manager script? Ads should work if you created an app from chartboost dashboard and use correct ids for platforms.Mar 31 2016 9:40 PM

    Tim

    this worked. I figured that out. However now that it's mandatory to set the architecture to the standard 8.0 setting it doesn't let me build it. I get 79 errors.Apr 4 2016 5:52 PM

    It is due to new Unity version I think, if you downgrade it will work. Apr 4 2016 6:42 PM

    Tim

    Currently this shows a chartboost ad after every game. How can I change this to happen after a certain number of fails rather than every?May 18 2016 7:04 AM

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