Billiards Multiplayer – 8 Ball Pool clone Unity

  • Demo

Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: https://www.dropbox.com/s/lz4d4zs34ud94rc/Billiard%20Multiplayer.apk?dl=0

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – https://graphicriver.net/item/super-pool-billiard-game-kit/18940696

You can read about eveything in description.

Follow documentation added to project to setup eveything.

 

Customer Reviews
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“Worst code base”
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Quality
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Game works. but modifying this for our needs is a pain in the as* . No proper code documentation. No coding pattern followed.
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  • Is it using PUN2? Can I remove Playfab & use mine server to store data? Jun 15 2019 5:57 AM

    Will this package work with latest Unity version 2018.4 or 2019?Jun 15 2019 5:59 AM

    Will this package work with latest Unity version 2018.4 or 2019?Jun 15 2019 5:59 AM

  • hello, is there a service for buyers that wants to reskin this game?Feb 20 2019 8:30 PM

  • Can it be played as single player?Jun 19 2018 2:54 AM

    Yes, in practice modeJun 19 2018 3:06 AM

    vs CPU ??Jun 19 2018 3:24 AM

    No, there isn't AI in this code. In practice mode there are turns that are controlled by humanJun 19 2018 3:26 AM

    Thanks , I appreciate your fast response.Jun 19 2018 4:10 AM

  • Dear Developer, Hope so you are well and good... I am working as a Game Developer. Now, I have to do a Billiards Game. I saw your assets here. That's the one i need it .. I am gonna purchase this assets soon.. But i have some doubts... Please Clarify it brother... 1) I Don't know anything about Multi Player. If i purchased that asset, Whether i have to write any code or Whether i have to do any setting change in the Photon? 2) When we play in Multi Player, Whether Chat is possiMay 14 2018 10:58 AM

  • Hi, google suspended my game because of copyright, how can i solve this?Dec 27 2017 4:57 PM

    Hi, you should reskin app so its not looking as original 8ball pool and dont use copyrighted keywords etc. Dec 27 2017 10:50 PM

  • Thank you for your quick response. Can you please help us with another query,which are as below - Is it possible to display 360 view of table and 3d view in this kit?Nov 17 2017 9:01 AM

    NoNov 17 2017 9:03 AM

  • We need to create Events/Tournament like 8 ball pool so, Is it possible to add this type of code in your kit.? is it possible to manage session and score for all tournament’s players?Nov 17 2017 7:18 AM

  • Hi, I'm working on this game, I want to know that is it possible for us to implement below points in your plugin. 1. Alliance with add/delete members and score management in events. 2. League event and weekly event new logic (Tournament) Let me know about this points, it would be really helpful for me. Thanks in Advance.Nov 17 2017 5:55 AM

    We need to create Events/Tournament like 8 ball pool so, Is it possible to add this type of code in your kit.? is it possible to manage session and score for all tournament’s players?Nov 17 2017 7:18 AM

    Yes it is possible. You need to connect to one photon room for example 8 players. Then every 2 players go to subrooms, after every match winners are going to another subrooms etc.Nov 17 2017 7:19 AM

  • can i open this project in android studio ?Nov 15 2017 4:30 PM

    No, this is Unity3D projectNov 15 2017 6:30 PM

  • Hello Author... I want to ask you that what if i use my own cloud server ... I want to remove ccu restriction... Is there any security on your source code?Jul 15 2017 6:10 PM

    Hi. You cannot use any other cloud server than photon for that code without big code changes. This source code doesnt have its own server side code. Everything is handled by photonJul 16 2017 6:08 AM

  • hi, i recently upgraded Photon and it is still saying MAX CCU reached, do i have to change anything?May 10 2017 1:55 PM

    Hi, You need to upgrade photon via playfab account. Do you have latest code? There was bug in my code earlier that i fixed in last updateMay 10 2017 1:57 PM

    oh ok, and yes i upgraded it via playfabMay 10 2017 2:24 PM

    what did you change or where? that way i can just copy it to my current codeMay 10 2017 2:31 PM

    In PlayFabManager.cs find function called Awake() and make it look like this (mainly 3 first lines): void Awake() { PhotonNetwork.PhotonServerSettings.HostType = ServerSettings.HostingOption.BestRegion; PhotonNetwork.PhotonServerSettings.AppID = StaticStrings.PhotonAppID; PhotonNetwork.PhotonServerSettings.Protocol = ConnectionProtocol.Tcp; PlayFabTitleID = StaticStrings.PlayFabTitleID; PhotonAppID = StaticStrings.PhotonAppID; PhotoMay 10 2017 2:48 PM

    I mean these lines (just add them to Awaky function): PhotonNetwork.PhotonServerSettings.HostType = ServerSettings.HostingOption.BestRegion; PhotonNetwork.PhotonServerSettings.AppID = StaticStrings.PhotonAppID; PhotonNetwork.PhotonServerSettings.Protocol = ConnectionProtocol.Tcp; May 10 2017 2:49 PM

    ok, thanks a lotMay 10 2017 3:14 PM

  • any way you can contact me directly May 9 2017 8:47 PM

    We can speak hereMay 9 2017 9:05 PM

  • Hello, Any update for the target line bug?May 2 2017 2:33 PM

    Hi, no, not yetMay 3 2017 8:56 AM

  • Hi, i saw a bug when the White Ball is close to one of the corners, the target line is skipping some spaces. try putting the white ball at the bottom left corner and one ball at the top right corner then move the target line slowly to that ball and you will see.Apr 9 2017 9:10 PM

  • Hi, I have some issues with login with id option, - Initial coins are not adding when we login via id - Game closes(displaying check internet popup) when email or password field is empty - When I reset password using forget password and try to login, the game closes(old password and new password both are not working) Please help me to fix these issues. Thank you.Mar 24 2017 4:50 PM

    Hi, yes I found problems with that. I've fixed problems with login and missing coins. About reset password issue it must be something wrong with playfab. I don't know what is wrong. It worked some time ago. I will upload updated code to gamegorillaz now. After you download it just change PlayFabManager.cs file to get it working.Mar 26 2017 9:19 AM

    Hi, I have figured out the reset password problem, the problem is the password is sending as "******" instead of original value to playfab server. By replacing the Text component in loginPassword and registerPassword gameobject to IDLoginPasswordField and IDRegisterPasswordField solves the problem. And also we need to change 'Text' component to 'InputField' while getting password from the fields.Mar 27 2017 10:42 AM

  • hi, when i go to (Friends), i want to change the word 'Challenge', i would like to change that word, where can i find that string? Thanks.Mar 18 2017 5:54 PM

    Hi, Go to Menu Scene, in "Prefabs/Menu" directory find "FriendGUIPlayed" prefab, move it into Hirarchy, expand FriendGUIPlayed -> InviteFriendButton -> Text. Select Text object and there you can change that string. After you change push "Apply" button in Inspector to apply changes for prefab. Now you can remove that object from HirarchyMar 19 2017 9:47 AM

  • Hi, i don't see the Spin & Slot Machine, i just want to make sure if it was not included?Mar 8 2017 2:32 PM

    Hi, this feature is not included to that project.Mar 8 2017 2:35 PM

    hi, can i use the sounds to publish the game?Mar 11 2017 10:29 PM

    YesMar 11 2017 10:48 PM

  • Hi, where can i change the unity ads id?Mar 5 2017 3:03 PM

    Open Window -> Services, select ads and then you can expand advanced to change idMar 5 2017 3:05 PM

    I mean I don't have to actually change it in a (.cs file) like the same way i changed admob id in StaticStrings.cs?Mar 5 2017 3:15 PM

    No, you cant edit id from Cs file because unityads are implemented thought built in unity services l. Follow my instructions to edit itMar 5 2017 3:16 PM

    ok, thank you Rafa.Mar 5 2017 3:19 PM

  • hi; can i just keep using it with 20 players, i mean does photon allow the game to keep playing with just 20 player or they block it after certain time.Mar 4 2017 2:28 PM

    Hi, Yes its possible. Just dont upgrade your account to premium. Then when 20 players are already connected same time then 21th player will be unable to login until spot will be free. Mar 4 2017 2:46 PM

    thank you for the great help, i will buy it, but please you will be available for help us. thank youMar 4 2017 2:50 PM

    Sure. I will answer all questionsMar 4 2017 2:51 PM

    thank you manMar 4 2017 2:51 PM

    thank you manMar 4 2017 2:52 PM

  • Can we use our own server for CCU?Feb 25 2017 10:00 AM

    Hi, no. You must use playfab + photon because this code is based on these SDKs. Feb 25 2017 10:08 AM

  • Can we use our own server for CCU?Feb 25 2017 10:00 AM

  • Can we use our own server for CCU?Feb 25 2017 10:00 AM

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